You love D&D. But when it’s your turn, everything disappears.

You’re not bad at this. The tools just weren’t built for the moment you actually need them.

You love D&D. But when it’s your turn, everything disappears.

You’re not bad at this. The tools just weren’t built for the moment you actually need them.

We’ve been at that table too.

Spellwork was born at a real table — DMing for a dyslexic loved one learning the game, and a seven-year-old casting their first spell. The founder has been playing since 1995, and those two players are why every design decision on every card asked the same question: what does this player actually need right now?

Three steps. Then you’re playing.

Step 1: Know your spells

Pull your set.  Your level, your archetype, sorted and ready. Not 339 cards. Yours.

Step 2: Lay your hand

Before the session, build your prepared lineup on the table. No phone. No app. No book open.

Step 3: Play your turn

When the moment comes, your answer is already in front of you.

What’s in the deck

Eight archetypes, color-coded

Blaster, Shaper, Trickster, Guardian, Summoner, Seeker, Healer, Hybrid. Eight archetypes, color-coded. Find your flavor in seconds and sort before the session starts.

Every SRD spell. One product line.

Set 1 covers all 84 Level 0–1 spells. Sets 2–4 complete the full 339. Stop buying a class deck and discovering half your spells are missing or duplicated.

Designed for everyone at the table

Dyslexia and color-blind friendly by design. Low cognitive load with tarot-sized cards, high-legibility type, every spell signal encoded in color, text, and shape.

What players are saying

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Alice A.

Wizard player, 3 months in

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Jeff Y.

Sorcerer player, 2 years in

Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis.

Nic G.

Cleric player, first campaign

Built on the official SRD 5.2.1 (CC-BY-4.0). 2024 rules. Complete coverage.

Here’s what your backing makes possible.

Base Goal

Set 1 ships to backers. Production funded at one of the world’s most respected playing card manufacturers in a simple white tuck box.

Stretch Goal 1

The art program. Comission all 9 unique card backs for set 1. The deck as it was always meant to look, with 27 more planned across sets 2-4.

Stretch Goal 2

Set 2 confirmed. Spell levels 2 & 3 with a targeted release of about six months after set 1 Kickstarter fulfills (pending production schedule.)

Stretch Goal 3

Domestic production unlocked. Full-color tuck box, larger booklet. The full vision, fully realized. Printed with love in Winter Garden, FL.

Every spell.

Ready when you are.

The session where everything clicks is closer than you think.

Be first to know when the campaign goes live.